mirror of https://github.com/godotengine/godot
Allow dragging custom node types onto array property editor
For example, an Array[MyScript] property now accepts any node with the script MyScript on it. This works for Node and NodePath arrays alike, and also with the @export_node_path annotation.
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@ -614,7 +614,8 @@ bool EditorPropertyArray::_is_drop_valid(const Dictionary &p_drag_data) const {
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ERR_FAIL_NULL_V_MSG(dropped_node, false, "Could not get the dropped node by its path.");
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if (allowed_type != "NodePath") {
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if (!ClassDB::is_parent_class(dropped_node->get_class_name(), allowed_type)) {
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if (!ClassDB::is_parent_class(dropped_node->get_class_name(), allowed_type) &&
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!EditorNode::get_singleton()->is_object_of_custom_type(dropped_node, allowed_type)) {
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// Fail if one of the nodes is not of allowed type.
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return false;
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}
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@ -625,7 +626,8 @@ bool EditorPropertyArray::_is_drop_valid(const Dictionary &p_drag_data) const {
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if (!allowed_subtype_array.has(dropped_node->get_class_name())) {
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// The dropped node type was not found in the allowed subtype array, we must check if it inherits one of them.
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for (const String &ast : allowed_subtype_array) {
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if (ClassDB::is_parent_class(dropped_node->get_class_name(), ast)) {
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if (ClassDB::is_parent_class(dropped_node->get_class_name(), ast) ||
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EditorNode::get_singleton()->is_object_of_custom_type(dropped_node, ast)) {
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is_drop_allowed = true;
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break;
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} else {
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