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Merge pull request #72067 from dsnopek/webxr-tutorial-godot-4

Update WebXR tutorial link to point at the Godot 4 version
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Yuri Sizov 2023-01-25 23:31:33 +03:00 committed by GitHub
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@ -90,7 +90,7 @@
You can use both methods to allow your game or app to support a wider or narrower set of devices and input methods, or to allow more advanced interactions with more advanced devices. You can use both methods to allow your game or app to support a wider or narrower set of devices and input methods, or to allow more advanced interactions with more advanced devices.
</description> </description>
<tutorials> <tutorials>
<link title="How to make a VR game for WebXR with Godot">https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot</link> <link title="How to make a VR game for WebXR with Godot 4">https://www.snopekgames.com/tutorial/2023/how-make-vr-game-webxr-godot-4</link>
</tutorials> </tutorials>
<methods> <methods>
<method name="get_input_source_target_ray_mode" qualifiers="const"> <method name="get_input_source_target_ray_mode" qualifiers="const">