mirror of https://github.com/godotengine/godot
Fix heap use after free in the doctest "main".
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@ -69,7 +69,8 @@ int test_main(int argc, char *argv[]) {
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char **args = new char *[valid_arguments.size()];
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char **args = new char *[valid_arguments.size()];
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for (int x = 0; x < valid_arguments.size(); x++) {
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for (int x = 0; x < valid_arguments.size(); x++) {
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// Operation to convert Godot string to non wchar string.
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// Operation to convert Godot string to non wchar string.
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const char *str = valid_arguments[x].utf8().ptr();
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CharString cs = valid_arguments[x].utf8();
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const char *str = cs.get_data();
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// Allocate the string copy.
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// Allocate the string copy.
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args[x] = new char[strlen(str) + 1];
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args[x] = new char[strlen(str) + 1];
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// Copy this into memory.
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// Copy this into memory.
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