mirror of https://github.com/godotengine/godot
make_rst: Fix invalid Python escape sequences
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@ -646,7 +646,7 @@ def escape_rst(text, until_pos=-1): # type: (str) -> str
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pos = text.find("*", pos, until_pos)
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if pos == -1:
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break
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text = text[:pos] + "\*" + text[pos + 1 :]
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text = text[:pos] + "\\*" + text[pos + 1 :]
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pos += 2
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# Escape _ character at the end of a word to avoid interpreting it as an inline hyperlink
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@ -656,7 +656,7 @@ def escape_rst(text, until_pos=-1): # type: (str) -> str
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if pos == -1:
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break
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if not text[pos + 1].isalnum(): # don't escape within a snake_case word
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text = text[:pos] + "\_" + text[pos + 1 :]
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text = text[:pos] + "\\_" + text[pos + 1 :]
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pos += 2
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else:
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pos += 1
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@ -914,7 +914,7 @@ def rstize_text(text, state): # type: (str, State) -> str
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# Properly escape things like `[Node]s`
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if escape_post and post_text and (post_text[0].isalnum() or post_text[0] == "("): # not punctuation, escape
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post_text = "\ " + post_text
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post_text = "\\ " + post_text
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next_brac_pos = post_text.find("[", 0)
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iter_pos = 0
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@ -922,7 +922,7 @@ def rstize_text(text, state): # type: (str, State) -> str
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iter_pos = post_text.find("*", iter_pos, next_brac_pos)
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if iter_pos == -1:
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break
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post_text = post_text[:iter_pos] + "\*" + post_text[iter_pos + 1 :]
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post_text = post_text[:iter_pos] + "\\*" + post_text[iter_pos + 1 :]
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iter_pos += 2
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iter_pos = 0
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@ -931,7 +931,7 @@ def rstize_text(text, state): # type: (str, State) -> str
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if iter_pos == -1:
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break
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if not post_text[iter_pos + 1].isalnum(): # don't escape within a snake_case word
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post_text = post_text[:iter_pos] + "\_" + post_text[iter_pos + 1 :]
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post_text = post_text[:iter_pos] + "\\_" + post_text[iter_pos + 1 :]
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iter_pos += 2
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else:
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iter_pos += 1
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