mirror of https://github.com/godotengine/godot
[ENet] Explicitely destroy hosts on close
To ensure we free up the UDP port even if a script is holding a reference to the underlying host, we need to explicitly destroy it on close.
This commit is contained in:
parent
b607110ad2
commit
062413fb30
|
|
@ -301,6 +301,7 @@ void ENetMultiplayerPeer::close() {
|
||||||
}
|
}
|
||||||
for (KeyValue<int, Ref<ENetConnection>> &E : hosts) {
|
for (KeyValue<int, Ref<ENetConnection>> &E : hosts) {
|
||||||
E.value->flush();
|
E.value->flush();
|
||||||
|
E.value->destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
active_mode = MODE_NONE;
|
active_mode = MODE_NONE;
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue