mirror of https://github.com/godotengine/godot
[ENet] Explicitely destroy hosts on close
To ensure we free up the UDP port even if a script is holding a reference to the underlying host, we need to explicitly destroy it on close.
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@ -301,6 +301,7 @@ void ENetMultiplayerPeer::close() {
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}
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for (KeyValue<int, Ref<ENetConnection>> &E : hosts) {
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E.value->flush();
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E.value->destroy();
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}
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active_mode = MODE_NONE;
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