mirror of https://github.com/godotengine/godot
Disable disconnect button for inherited signals
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@ -1026,7 +1026,9 @@ void ConnectionsDock::_tree_item_selected() {
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} else if (item && _get_item_type(*item) == TREE_ITEM_TYPE_CONNECTION) {
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connect_button->set_text(TTR("Disconnect"));
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connect_button->set_icon(get_editor_theme_icon(SNAME("Unlinked")));
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connect_button->set_disabled(false);
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Object::Connection connection = item->get_metadata(0);
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connect_button->set_disabled(_is_connection_inherited(connection));
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} else {
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connect_button->set_text(TTR("Connect..."));
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connect_button->set_icon(get_editor_theme_icon(SNAME("Instance")));
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