mirror of https://github.com/godotengine/godot
[Web] Fix issue when pausing an non-started sample
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@ -735,6 +735,9 @@ class SampleNode {
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* @returns {void}
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* @returns {void}
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*/
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*/
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_pause() {
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_pause() {
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if (!this.isStarted) {
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return;
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}
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this.isPaused = true;
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this.isPaused = true;
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this.pauseTime = (GodotAudio.ctx.currentTime - this._sourceStartTime) / this.getPlaybackRate();
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this.pauseTime = (GodotAudio.ctx.currentTime - this._sourceStartTime) / this.getPlaybackRate();
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this._source.stop();
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this._source.stop();
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