<?xml version='1.0' encoding='utf-8' standalone='no'?>
<qnx xmlns="http://www.qnx.com/schemas/application/1.0">
    <!-- BlackBerry® 10 application descriptor file.

    Specifies parameters for identifying, installing, and launching native applications on BlackBerry® 10 OS.
-->
    <!-- A universally unique application identifier. Must be unique across all BlackBerry applications.
         Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
    <id>com.godot.game</id>
    <!-- The name that is displayed in the BlackBerry application installer. 
         May have multiple values for each language. See samples or xsd schema file. Optional. -->
    <name>Godot Game</name>
    <!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade. 
         Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
         An updated version of application must have a versionNumber value higher than the previous version. Required. -->
    <versionNumber>0.0.1</versionNumber>
    <!-- Fourth digit segment of the package version. First three segments are taken from the 
         <versionNumber> element.  Must be an integer from 0 to 2^16-1 -->
    <buildId>0</buildId>
    <!-- Description, displayed in the BlackBerry application installer.
         May have multiple values for each language. See samples or xsd schema file. Optional. -->
    <description>Game made with Godot Engine</description>
    <!--  Name of author which is used for signing. Must match the developer name of your development certificate. -->
    <author>You Name or Company</author>
    <authorId>authorIDherePlease</authorId>
    <!--  Unique author ID assigned by signing authority. Required if using debug tokens. -->
    <!-- <authorId>ABC1234YjsnUk235h</authorId> -->
    <initialWindow>
        <aspectRatio>landscape</aspectRatio>
        <autoOrients>false</autoOrients>
        <systemChrome>none</systemChrome>
        <transparent>false</transparent>
    </initialWindow>
    <!--  The category where the application appears. Either core.games or core.media. -->
    <category>core.games</category>
    <permission>read_device_identifying_information</permission>
    <permission>access_internet</permission>
    <asset path="data.pck">data.pck</asset>
    <configuration name="Device-Debug">
        <platformArchitecture>armle-v7</platformArchitecture>
        <asset type="Qnx/Elf" path="godot.bb10.debug.qnx.armle" entry="true">godot.bb10.debug.qnx.armle</asset>
    </configuration>
    <configuration name="Device-Release">
        <platformArchitecture>armle-v7</platformArchitecture>
        <asset type="Qnx/Elf" path="godot.bb10.opt.qnx.armle" entry="true">godot.bb10.opt.qnx.armle</asset>
    </configuration>
    <!--  The icon for the application. -->
    <icon>
        <image>icon.png</image>
    </icon>
    <!-- Ensure that shared libraries in the package are found at run-time. -->
    <env value="app/native/lib:/usr/lib/qt4/lib" var="LD_LIBRARY_PATH"/>
</qnx>
