/*************************************************************************/
/*  line_2d_editor_plugin.h                                              */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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#ifndef LINE_2D_EDITOR_PLUGIN_H
#define LINE_2D_EDITOR_PLUGIN_H

#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/line_2d.h"

class Line2DEditor : public AbstractPolygon2DEditor {

	GDCLASS(Line2DEditor, AbstractPolygon2DEditor);

	Line2D *node;

protected:
	virtual Node2D *_get_node() const;
	virtual void _set_node(Node *p_line);

	virtual bool _is_line() const;
	virtual Variant _get_polygon(int p_idx) const;
	virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;
	virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);

public:
	Line2DEditor(EditorNode *p_editor);
};

class Line2DEditorPlugin : public AbstractPolygon2DEditorPlugin {

	GDCLASS(Line2DEditorPlugin, AbstractPolygon2DEditorPlugin);

public:
	Line2DEditorPlugin(EditorNode *p_node);
};

#endif // LINE_2D_EDITOR_PLUGIN_H
