Static body for 2D Physics.
Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
- The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
- Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating.
- Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving.
- The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction).