/*************************************************************************/
/*  audio_driver_xaudio2.h                                               */
/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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#ifndef AUDIO_DRIVER_XAUDIO2_H
#define AUDIO_DRIVER_XAUDIO2_H

#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "servers/audio_server.h"

#include <mmsystem.h>
#include <windows.h>
#include <wrl/client.h>
#include <xaudio2.h>

class AudioDriverXAudio2 : public AudioDriver {

	enum {
		AUDIO_BUFFERS = 2
	};

	struct XAudio2DriverVoiceCallback : public IXAudio2VoiceCallback {

		HANDLE buffer_end_event;
		XAudio2DriverVoiceCallback() :
				buffer_end_event(CreateEvent(NULL, FALSE, FALSE, NULL)) {}
		void STDMETHODCALLTYPE OnBufferEnd(void *pBufferContext) {
			SetEvent(buffer_end_event);
		}

		//Unused methods are stubs
		void STDMETHODCALLTYPE OnStreamEnd() {}
		void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() {}
		void STDMETHODCALLTYPE OnVoiceProcessingPassStart(UINT32 SamplesRequired) {}
		void STDMETHODCALLTYPE OnBufferStart(void *pBufferContext) {}
		void STDMETHODCALLTYPE OnLoopEnd(void *pBufferContext) {}
		void STDMETHODCALLTYPE OnVoiceError(void *pBufferContext, HRESULT Error) {}
	};

	Thread *thread;
	Mutex *mutex;

	int32_t *samples_in;
	int16_t *samples_out[AUDIO_BUFFERS];

	static void thread_func(void *p_udata);
	int buffer_size;

	unsigned int mix_rate;
	SpeakerMode speaker_mode;

	int channels;

	bool active;
	bool thread_exited;
	mutable bool exit_thread;
	bool pcm_open;

	WAVEFORMATEX wave_format;
	Microsoft::WRL::ComPtr<IXAudio2> xaudio;
	int current_buffer;
	IXAudio2MasteringVoice *mastering_voice;
	XAUDIO2_BUFFER xaudio_buffer[AUDIO_BUFFERS];
	IXAudio2SourceVoice *source_voice;
	XAudio2DriverVoiceCallback voice_callback;

public:
	const char *get_name() const;

	virtual Error init();
	virtual void start();
	virtual int get_mix_rate() const;
	virtual SpeakerMode get_speaker_mode() const;
	virtual float get_latency();
	virtual void lock();
	virtual void unlock();
	virtual void finish();

	AudioDriverXAudio2();
	~AudioDriverXAudio2();
};

#endif
