/*************************************************************************/
/*  reference_rect.cpp                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "reference_rect.h"

#include "core/engine.h"

void ReferenceRect::_notification(int p_what) {

	if (p_what == NOTIFICATION_DRAW) {

		if (!is_inside_tree())
			return;
		if (Engine::get_singleton()->is_editor_hint())
			draw_rect(Rect2(Point2(), get_size()), border_color, false);
	}
}

void ReferenceRect::set_border_color(const Color &color) {
	border_color = color;
}

Color ReferenceRect::get_border_color() const {
	return border_color;
}

void ReferenceRect::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_border_color"), &ReferenceRect::get_border_color);
	ClassDB::bind_method(D_METHOD("set_border_color", "color"), &ReferenceRect::set_border_color);

	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
}

ReferenceRect::ReferenceRect() {
	border_color = Color(1, 0, 0);
}
