Base class for all 3D joints
Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.
- If [code]true[/code], the two bodies of the nodes are not able to collide with each other.
- The node attached to the first side (A) of the joint.
- The node attached to the second side (B) of the joint.
- The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.