Collision data for KinematicBody collisions.
Contains collision data for KinematicBody collisions. When a [KinematicBody] is moved using [method KinematicBody.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
- The colliding body.
- The colliding body's unique [RID].
- The colliding body's metadata. See [Object].
- The colliding body's shape.
- The colliding shape's index. See [CollisionObject].
- The colliding object's velocity.
- The moving object's colliding shape.
- The colliding body's shape's normal at the point of collision.
- The point of collision.
- The moving object's remaining movement vector.
- The distance the moving object traveled before collision.