/*************************************************************************/
/*  i_mono_class_member.h                                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
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/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
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/*************************************************************************/

#ifndef I_MONO_CLASS_MEMBER_H
#define I_MONO_CLASS_MEMBER_H

#include "gd_mono_header.h"

#include <mono/metadata/object.h>

class IMonoClassMember {
public:
	enum Visibility {
		PRIVATE,
		PROTECTED_AND_INTERNAL, // FAM_AND_ASSEM
		INTERNAL, // ASSEMBLY
		PROTECTED, // FAMILY
		PUBLIC
	};

	enum MemberType {
		MEMBER_TYPE_FIELD,
		MEMBER_TYPE_PROPERTY,
		MEMBER_TYPE_METHOD
	};

	virtual ~IMonoClassMember() {}

	virtual MemberType get_member_type() = 0;

	virtual StringName get_name() = 0;

	virtual bool is_static() = 0;

	virtual Visibility get_visibility() = 0;

	virtual bool has_attribute(GDMonoClass *p_attr_class) = 0;
	virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) = 0;
};

#endif // I_MONO_CLASS_MEMBER_H
