/*************************************************************************/
/*  editor_plugin_settings.h                                             */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/*************************************************************************/

#ifndef EDITORPLUGINSETTINGS_H
#define EDITORPLUGINSETTINGS_H

#include "core/undo_redo.h"
#include "editor/plugin_config_dialog.h"
#include "editor_data.h"
#include "property_editor.h"
#include "scene/gui/dialogs.h"

class EditorPluginSettings : public VBoxContainer {

	GDCLASS(EditorPluginSettings, VBoxContainer);

	enum {
		BUTTON_PLUGIN_EDIT
	};

	PluginConfigDialog *plugin_config_dialog;
	Button *create_plugin;
	Button *update_list;
	Tree *plugin_list;
	bool updating;

	void _plugin_activity_changed();
	void _create_clicked();
	void _cell_button_pressed(Object *p_item, int p_column, int p_id);

protected:
	void _notification(int p_what);

	static void _bind_methods();

public:
	void update_plugins();

	EditorPluginSettings();
};

#endif // EDITORPLUGINSETTINGS_H
