<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationTree" inherits="Node" category="Core" version="3.2">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
		<link>https://github.com/godotengine/tps-demo</link>
	</tutorials>
	<methods>
		<method name="advance">
			<return type="void">
			</return>
			<argument index="0" name="delta" type="float">
			</argument>
			<description>
			</description>
		</method>
		<method name="get_root_motion_transform" qualifiers="const">
			<return type="Transform">
			</return>
			<description>
			</description>
		</method>
		<method name="rename_parameter">
			<return type="void">
			</return>
			<argument index="0" name="old_name" type="String">
			</argument>
			<argument index="1" name="new_name" type="String">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="active" type="bool" setter="set_active" getter="is_active" default="false">
		</member>
		<member name="anim_player" type="NodePath" setter="set_animation_player" getter="get_animation_player" default="NodePath(&quot;&quot;)">
		</member>
		<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="AnimationTree.AnimationProcessMode" default="1">
		</member>
		<member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath(&quot;&quot;)">
		</member>
		<member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root">
		</member>
	</members>
	<constants>
		<constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessMode">
		</constant>
		<constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode">
		</constant>
		<constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessMode">
		</constant>
	</constants>
</class>
