<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTexture" inherits="VisualShaderNode" category="Core" version="3.2">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[  ]" />
		<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0">
		</member>
		<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
		</member>
		<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType" default="0">
		</member>
	</members>
	<constants>
		<constant name="SOURCE_TEXTURE" value="0" enum="Source">
		</constant>
		<constant name="SOURCE_SCREEN" value="1" enum="Source">
		</constant>
		<constant name="SOURCE_2D_TEXTURE" value="2" enum="Source">
		</constant>
		<constant name="SOURCE_2D_NORMAL" value="3" enum="Source">
		</constant>
		<constant name="SOURCE_DEPTH" value="4" enum="Source">
		</constant>
		<constant name="SOURCE_PORT" value="5" enum="Source">
		</constant>
		<constant name="TYPE_DATA" value="0" enum="TextureType">
		</constant>
		<constant name="TYPE_COLOR" value="1" enum="TextureType">
		</constant>
		<constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
		</constant>
	</constants>
</class>
