<?xml version="1.0" encoding="UTF-8" ?>
<class name="GrooveJoint2D" inherits="Joint2D" category="Core" version="3.2">
	<brief_description>
		Groove constraint for 2D physics.
	</brief_description>
	<description>
		Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="initial_offset" type="float" setter="set_initial_offset" getter="get_initial_offset" default="25.0">
			The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove).
		</member>
		<member name="length" type="float" setter="set_length" getter="get_length" default="50.0">
			The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis.
		</member>
	</members>
	<constants>
	</constants>
</class>
