<?xml version="1.0" encoding="UTF-8" ?>
<class name="Dictionary" category="Built-In Types" version="3.2">
	<brief_description>
		Dictionary type.
	</brief_description>
	<description>
		Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are always passed by reference.
		Erasing elements while iterating over them [b]is not supported[/b].
		Creating a dictionary:
		[codeblock]
		var d = {4: 5, "A key": "A value", 28: [1, 2, 3]}
		[/codeblock]
		To add a key to an existing dictionary, access it like an existing key and assign to it:
		[codeblock]
		d[4] = "hello"  # Add integer 4 as a key and assign the String "hello" as its value.
		d["Godot"] = 3.01  # Add String "Godot" as a key and assign the value 3.01 to it.
		[/codeblock]
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_basics.html#dictionary</link>
	</tutorials>
	<methods>
		<method name="clear">
			<description>
				Clear the dictionary, removing all key/value pairs.
			</description>
		</method>
		<method name="duplicate">
			<return type="Dictionary">
			</return>
			<argument index="0" name="deep" type="bool" default="False">
			</argument>
			<description>
				Creates a copy of the dictionary, and returns it.
			</description>
		</method>
		<method name="empty">
			<return type="bool">
			</return>
			<description>
				Returns [code]true[/code] if the dictionary is empty.
			</description>
		</method>
		<method name="erase">
			<return type="bool">
			</return>
			<argument index="0" name="key" type="Variant">
			</argument>
			<description>
				Erase a dictionary key/value pair by key. Returns [code]true[/code] if the given key was present in the dictionary, [code]false[/code] otherwise. Does not erase elements while iterating over the dictionary.
			</description>
		</method>
		<method name="get">
			<return type="Variant">
			</return>
			<argument index="0" name="key" type="Variant">
			</argument>
			<argument index="1" name="default" type="Variant" default="Null">
			</argument>
			<description>
				Returns the current value for the specified key in the [Dictionary]. If the key does not exist, the method returns the value of the optional default argument, or [code]null[/code] if it is omitted.
			</description>
		</method>
		<method name="has">
			<return type="bool">
			</return>
			<argument index="0" name="key" type="Variant">
			</argument>
			<description>
				Returns [code]true[/code] if the dictionary has a given key.
			</description>
		</method>
		<method name="has_all">
			<return type="bool">
			</return>
			<argument index="0" name="keys" type="Array">
			</argument>
			<description>
				Returns [code]true[/code] if the dictionary has all of the keys in the given array.
			</description>
		</method>
		<method name="hash">
			<return type="int">
			</return>
			<description>
				Returns a hashed integer value representing the dictionary contents. This can be used to compare dictionaries by value:
				[codeblock]
				var dict1 = {0: 10}
				var dict2 = {0: 10}
				# The line below prints `true`, whereas it would have printed `false` if both variables were compared directly.
				print(dict1.hash() == dict2.hash())
				[/codeblock]
			</description>
		</method>
		<method name="keys">
			<return type="Array">
			</return>
			<description>
				Returns the list of keys in the [Dictionary].
			</description>
		</method>
		<method name="size">
			<return type="int">
			</return>
			<description>
				Returns the size of the dictionary (in pairs).
			</description>
		</method>
		<method name="values">
			<return type="Array">
			</return>
			<description>
				Returns the list of values in the [Dictionary].
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>
