<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorOp" inherits="VisualShaderNode" category="Core" version="3.2">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" />
		<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeVectorOp.Operator" default="0">
		</member>
	</members>
	<constants>
		<constant name="OP_ADD" value="0" enum="Operator">
		</constant>
		<constant name="OP_SUB" value="1" enum="Operator">
		</constant>
		<constant name="OP_MUL" value="2" enum="Operator">
		</constant>
		<constant name="OP_DIV" value="3" enum="Operator">
		</constant>
		<constant name="OP_MOD" value="4" enum="Operator">
		</constant>
		<constant name="OP_POW" value="5" enum="Operator">
		</constant>
		<constant name="OP_MAX" value="6" enum="Operator">
		</constant>
		<constant name="OP_MIN" value="7" enum="Operator">
		</constant>
		<constant name="OP_CROSS" value="8" enum="Operator">
		</constant>
		<constant name="OP_ATAN2" value="9" enum="Operator">
		</constant>
		<constant name="OP_REFLECT" value="10" enum="Operator">
		</constant>
		<constant name="OP_STEP" value="11" enum="Operator">
		</constant>
	</constants>
</class>
