<?xml version="1.0" encoding="UTF-8" ?>
<class name="Skeleton2D" inherits="Node2D" category="Core" version="3.2">
	<brief_description>
		Skeleton for 2D characters and animated objects.
	</brief_description>
	<description>
	</description>
	<tutorials>
		<link>http://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>
	</tutorials>
	<methods>
		<method name="get_bone">
			<return type="Bone2D">
			</return>
			<argument index="0" name="idx" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="get_bone_count" qualifiers="const">
			<return type="int">
			</return>
			<description>
				Returns the amount of bones in the skeleton.
			</description>
		</method>
		<method name="get_skeleton" qualifiers="const">
			<return type="RID">
			</return>
			<description>
			</description>
		</method>
	</methods>
	<signals>
		<signal name="bone_setup_changed">
			<description>
			</description>
		</signal>
	</signals>
	<constants>
	</constants>
</class>
